Computer Games

Between Text and Practice – E/C Serie speciale, n. 5

 

16,00 

The Semiotics of computer games is a more or less entirely new discipline or perspective. Its newness is duenot only to the fairly recent emergence of the computer game as an artefact of popular culture, but also because such games have not been systematically taken into consideration by semiotic studies until quite recently. This latter claim may seem a rather curious one, since computer games are apparently de jure an object of semiotic pertinence: a hybrid, technologically mediated form of expression that both reflects, and motivates, many important tendencies in contemporary culture; in cinema, dance, music, art, literature and science, to name but a few.

Collana: E/C

Anno: 2011
Pagine: 98
Formato: 20,5 x 28,5 cm
Peso: 147 g
Colore: B/N
Copertina: Morbida
Legatura: Brossura
Lingua: Inglese
ISBN: 9788861345621

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